Gamification Talk Radio

Informações:

Sinopse

Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!

Episódios

  • The Gamification Quest Podcast: StoriesWisdom.com

    22/12/2023 Duração: 38min

    In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where storytelling, gamification, and social learning converge to unlock a symphony of inclusion, innovation, and purpose. About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives. A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry. Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning). She is the author of the books Lipstick Lessons, What Were You Thinking?, Totall

  • Artrell Williams: Taiyazukuri – A Tire Manufacturing Card Game

    05/12/2023 Duração: 34min

    My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and terminology, fostering understanding through descriptions. It imparts Sumitomo Rubber USA’s Mission, Vision, Values, and KPI impact on business. The deck serves multiple purposes, reinforcing key concepts for SRUSA staff to grasp the value stream, communicate discrepancies, and cut manufacturing waste costs. At the GamiCon event in NOLA in September, Artrell's project was awarded the People’s Choice Award for “Low-Tech Design" – that’s quite the accomplishment to win the hearts of your peers. Artrell Williams is a Presenter, Facilitator and Trainer with a passion for helping others grow and develop. Seeking additional opportunities for civic involvement. His areas of expertise include: Soft Skills Training, Sales and Sales Training, Customer Service Training, Coaching, Mentoring, and Humor. About Your Host:  Monica Cornetti works with individuals and organizations lik

  • Create a Cyber Security Escape Room

    22/11/2023 Duração: 41min

    My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room.  In this innovative Cyber Security Escape Room event, participants raced against time to thwart a hacker using social engineering, phishing, malware, and more. Designed for the curious, puzzle-loving, adventurous, and competitive, this team-based challenge involved solving 15 cybersecurity puzzles. It encouraged team building and social interaction, with participants either forming groups or being assigned to teams. Key game mechanics included achievement rewards like stickers and photos, advance priming through storytelling videos, communal discoveries, puzzle guessing, unlocking sequences, and strategic use of hints. The fastest team earned recognition and a certificate. The goal was to reinforce training on critical human risks in cybersecurity. Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achi

  • An Award-Winning, Game-Based Solution to Organization Culture

    14/11/2023 Duração: 39min

    My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth management firm was looking for ways to improve their organizational culture and address risks of declining client-service quality. Jordan and Scott created a two-step, game-based solution for this client: first, employees played a turn-based conversation game with an AI-powered chatbot that and then attended a live 50-minute debrief session where they learned about key empathetic behaviors, discussed their experiences. The program results showed double-digit improvement in evidence-based empathizing skills and participant mindset. Not only were employees exhibiting more empathetic behaviors in conversation, but their beliefs around their potential to enhance these abilities also saw measurable improvement over the course of the program. About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behavio

  • Jim Piechocki - Gamifying Amazon AI

    02/08/2022 Duração: 53min

    In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alien race that takes over and outsources Earth. The gameplay:  You must learn how to create a keyword class to rescue Amazon and save the planet. About our Guest: Jim is a member of a small but growing breed of ATD-licensed developers who start with the acting talent, the humor, the broadcast-quality imagery, and entertainment value. He worked as a gag-writer for comic Tim Allen in Detroit, who taught him how to pare down physical comedy and dialog for maximum impact. His writing teachers Harlan Ellison and Walter Hill (The Terminator, 48 Hours) drilled into him the importance of getting it right in the first draft. Working on staff for Filmation on the He-Man and The Masters of the Universe cartoon TV series, he learned the writer actually directs the animation. And he ha

  • Augusta University: The AU Victory Cup

    16/03/2022 Duração: 36min

    As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our Guest: Jeff Mastromonico has been teaching, developing multimedia, and working in instructional design in the higher ed space for over 20 years. He currently is the Director of the Center for Instructional Innovation at Augusta University in Augusta, Georgia. He has a Masters of Education in Educational Technology from the University of South Carolina and a second-level certification in Gamification from Sententia. Lynsey Stei

  • Tracey Stokely: Using Escape Rooms for New Hire Programs

    12/01/2022 Duração: 36min

    Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork.  Her first version was an in-person pop-up escape room but when COVID hit, she had to pivot to rethink and redesign it to be a virtual escape room but preserve the most fun parts. About our Guest: Tracey Stokely is the principal instructional designer at Paycor in Cincinnati, Ohio. Paycor is an HR technology company that provides business leaders with the HCM software tools, expert advice, and responsive service so they can make a difference in their organizations. She specializes in eLearning design and development. Tracey’s learning and development experience includes the software, contact center, and electronics industries. Tracey is a member of the Learning Guild, won Best Mobile Solution at DemoFest at the 2019 DevLearn Conference, and has been a speaker at several conferences.

  • Fernando Mendes: Gaminar

    08/12/2021 Duração: 45min

    With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online. Gaminar.net is a platform that enables educators to deliver serious games involving business and soft skills simulations online providing a seamless experience both for Facilitators and Participants. Gaminar.net now has over 800 users who deliver their gaminars/simulations to their clients taking their virtual sessions to a higher level of engagement and training effectiveness. About our guest:  Fernando Mendes is a highly motivated and enthusiastic learning and development professional with over 20 years of experience in Organizational Development projects across Africa, North America, Europe, and the UAE. Passionate about learning, he is the author of the book Start IUPI, a manual for teachers and parents on how to leverage entrepreneurial skills using simple and pragmatic games and exercises. He is a trained standup comedian

  • What Does it Take to Create an Award-Winning Program?

    11/10/2021 Duração: 22min

    Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?  How do you articulate the value your solution(s) delivered to the organization? Can you describe the problem your training solution helped solve? Our panel of judges is also award-winning designers who will share their secret sauce for success with you!

  • David Castañeda Pardo and Lina M. Parra Ante


    11/10/2021 Duração: 17min

    How can you use a motivation driver’s perspective to test your game designs in a more integrative way?  Step 1:  Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system? Check the different qualities of how your player feels and thinks while playing. Playtest your prototypes so that you can iterate and make the best of your learners’ motivational drivers for your design!

  • Scott Provence: Why Villains Always Lose

    11/10/2021 Duração: 13min

    Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination.  More than just a hands-on learning session, this playshop will also give you ready-to-deploy tools you can use to set and achieve actual business goals within your teams and your organization. Through case studies and interactive exercises, award-winning trainer Scott Provence will show you how you too can take over the world.

  • Hadiya Nuriddin
: Choose your Fighter

    10/10/2021 Duração: 15min

    Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed.  Learn how characters contribute to your games. Build a character with their own physical, social, and psychological blueprint and then build the structure for a narrative based on what drives that character. Play with examples of how to incorporate and use characters in games and other gamified experiences. About our guest: Hadiya Nuriddin has two decades of experience in learning strategy, instructional design, eLearning development, and facilitation. She worked in corporate learning before choosing to found her firm, Duets Learning, where she's worked with a wide array of companies on a variety of topics. She speaks at events and industry conferences and travels teaching courses for the Association for Talent Development (ATD). Hadiya holds an MEd in curriculum studies, an MA in writing, and the Certified P

  • Mahesh Joshi: A Client’s Request

    22/09/2021 Duração: 37min

    A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified program and iterations along the way. About our guest: Mahesh P. Joshi is an academic, an entrepreneur, and a consultant. He was the founding Director of the Center for Innovation and Entrepreneurship at the School of Business, George Mason University. Currently, he is an Associate Professor of Global Strategy and Entrepreneurship, the School of Business, George Mason University. He is also the President of Joshi International, Inc., a consulting firm that provides strategic and entrepreneurial advice to clients. As an entrepreneur, he launched his first business in 1994, and since then has been involved in more than 10 startups. Recently he has launched a new venture w

  • Deirdre Jensen - Scenario-Based Learning and Gamification

    10/08/2021 Duração: 38min

    And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together -  How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning.  About Our Guest:  In 2014, Deidre established Game2Change Consulting Services to bring gaming, play, and experiential learning to the changing workforce. Since its inception, Game2Change has pioneered a new methodology in change and learning across multiple and diverse teams in South Africa; Her current focus is to continually learn, improve, and innovate her current foundation; thereby contributing towards equipping the South African and African workforce to adapt and thrive in the Fourth Industrial Revolution. The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on

  • Jimbo Clark - Thinking Out of the Virtual Training Box

    15/06/2021 Duração: 28min

    Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging.  He shares lessons learned from this experience so you can avoid going through the same growing pains. About our guest: Jimbo Clark is the founder of InnoGreat, a consulting firm which focuses on creativity and innovation in the decision-making process. He helps leadership teams and organizations solve challenging situations with improved thinking aligned to a shared vision of the future. Jimbo has worked with more than 40 Fortune 500 companies in more than 25 countries. He has trained and certified 200 facilitators in his methodology, and is equally capable in face to face or virtual delivery. Jimbo is the creator of Thinking in and Out of the Box, a mindset improvement tool used around the world to increase creativity, empathy and inclusion. He is also co-f

  • Eric Nelson - School is in: Gamification Schoolhouse

    11/05/2021 Duração: 27min

    An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways.  Monica and Eric tackle the unique challenges facing teachers in the age of Covid, and how gamification can ease some of these growing pains. About our guest: Eric Nelson has a Masters degree in Marine science from the university of Miami, and another in Science Education from the University of Iowa.  He was a teacher at the Disney planned community of Celebration, where he was named Teacher of the Year, and helped with the creation of Animal Kingdom. He has taught for a total of 26 year in countries such as The Marshall Islands, Taiwan, India, Korea, and Vietnam.  He is the founder of The Gamification Schoolhouse, which creates gamified classroom curriculum, and offers training and mentorship programs. The Gamification Quest Podcast Host is Monica Cornetti, President of Senten

  • Tim Dickerson - Start Dirty Stay Dirty

    11/03/2021 Duração: 27min

    Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible. About our guest: Tim Dickerson has been in the instructional designer for Karmak, Inc. for just over 4 years. Tim started at Karmak in July 2005. Previously to joining Karmak’s eLearning team, Tim worked as an implementation specialist, application specialist, and partner solution specialists. Tim has always enjoyed when his previous positions involved educating either coworkers or customers. Tim mixes his real-life experience, from previous positions with the instructional design methods he is learning and adapting now, to create learning that empowers, instructs, and connects with learners. The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.Senten

  • Richard Vass - How to Make Rockstar E-Learning

    04/11/2020 Duração: 29min

    Our topic today is centered on what Richard and eLearning Brothers do best -  Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of ROCKSTAR eLearning if you download the case study that accompanies this podcast at thegamificationquest.com Gamified Workplace Safety & Emergency Training. Team members report that the new approach to training is the most fun compliance training they have ever completed and they appreciate the option to review full resources only for sections they were unfamiliar with, which streamlined training time—keeping the team member engaged and moving through the training. About our guest: Richard Vass is the VP of Customer Success at eLearning Brothers.  He is a dynamic, experienced consultant and professional facilitator with over 25 years in the field of human performance and development. As co-founder and director of customer experience at eLearning Brothers, Richard has forged relationships with

  • Game-Based-Learning in Practice

    08/10/2020 Duração: 34min

    Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed by Living Story and used for years to design serious games for learning, Michiel and Karen will take you through the process of making your own serious game or gamification for your adult education or corporate training program in 9 clear steps.  Want to know more about the Game Based Learning Design Wheel? About our guests: Michiel van Eunen | Experience Designer Seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 50 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games that use the immense power of play in the real world. He has the privilege witnessing tons of te

  • Javier Velasquez - Gamification Feedback, Rules, and Loops

    25/09/2020 Duração: 27min

    Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows how to nudge behavior, but a great gamification design creates meaningful learning cycles that engage through the use of multiple feedback rules. These feedback systems can create loops that accrue power or knowledge and that can relate to meaningful rewards or game outcomes. Learning how to design this feedback loop improves the learning curve of your players in a meaningful way. About our guest: Javier Velasquez studied Literature and a Master's in Literature at Universidad de los Andes in Colombia. His professional studies helped him understand how to analyze media in a systemic way, as his main concerns were interdisciplinary studies. Since 2012 he shifted towards game design and founded a board g

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